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Old 08-11-2007   #1
omgbearisdrvng
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Join Date: Dec 2006
Posts: 3
Default eyes and character rigging

I'm rigging my first character right now. The body is one solid object except for the eyes. Should I combine the eyes to the rest of the character, because I'm planning to animate them later. Or is there some other step I should be taking with the eyes?
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Old 08-11-2007   #2
antonisVFX
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Join Date: Apr 2007
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Well...obviously you want to animate the eyes separately from the body so if you combine them you will not be able to do so. Make sure that both the eyes and the body are under the same group node or any kind of control node, so whenever you want to move the character in 3d space you move the group node but at the same time you can animate both the eyes and body independently.

Although if you want a properly rigged character it gets more complicated than that so have a look at some rigging tutorials.

Antonis
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Old 08-11-2007   #3
omgbearisdrvng
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Your right, I should have realized that too. I don't know why I didn't think of grouping, probably because I've got to bring into motion builder and apply optical data to it, and was just looking for a complicated answer. Thanks.
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Old 08-15-2007   #4
saheee74
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Join Date: Jan 2007
Location: Kuwait
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usualy what i do is , parent constrain the eyes to the nick bone.
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