This page is best viewed with JavaScript enabled.
Montly Contest Winners
This page is best viewed with JavaScript enabled.

Go Back   The Gnomon Workshop Forums > Tutorials Discussions, Tips and Guidance > General Chat / Q+A


General Chat / Q+A Post your questions regarding Subscription, tutorials, etc.

Reply
 
Thread Tools Display Modes
Old 01-09-2007   #1
createdmotion
Junior Member
 
Join Date: Dec 2006
Posts: 8
Default zbrush_maya_normals_displacment

I just got the gnomon zbrush pipeline dvd and dont understand why meats meier didnt use the zmapper for his normal map. is it because the plugin wasnt out yet?
another thing, the shader node set up for the normal map in maya is complex and it seems to only have a place to map in the normals. i want to use both normals and displacment. were do i map the displacment to. i am also rendering in mental ray. if anyone could help it would be greatly appreciated.
createdmotion is offline   Reply With Quote
Old 01-09-2007   #2
mike0006
Member
 
Join Date: Oct 2006
Posts: 38
Default

Well, you can load a normal map like you would a normal bump map in Maya. Then in the bump map node, switch from bump to normal map. Then, you can load a displacement map into the shading group node. I believe mental ray will interpret the native maya nodes correctly.
mike0006 is offline   Reply With Quote
Old 01-12-2007   #3
createdmotion
Junior Member
 
Join Date: Dec 2006
Posts: 8
Default

thanks for the reply but it realy didnt help. my question was in regards to the network set up in the shader that meats uses for the normals and i was still wondering why he didnt use zmapper. i guess what i am trying to find out is the best way to render both displacment and normals in maya from zbrush.
createdmotion is offline   Reply With Quote
Old 02-01-2007   #4
maxmax003
Junior Member
 
Join Date: Sep 2006
Location: Guatemala
Posts: 4
Default

He didt used the zmapper cuz it wasnt avaible when he did the tutorial, and the shader network, I belive is in the dvd







Quote:
Originally Posted by createdmotion View Post
thanks for the reply but it realy didnt help. my question was in regards to the network set up in the shader that meats uses for the normals and i was still wondering why he didnt use zmapper. i guess what i am trying to find out is the best way to render both displacment and normals in maya from zbrush.
__________________
All for the ART
maxmax003 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Forum Jump


All times are GMT -7. The time now is 19:50 PM.

 
Forums Powered by vBulletin® Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
2000-2013 The Gnomon Workshop, Inc. - All Rights Reserved. No part of this website may be reproduced without written permission.