Here's a tool. Really easy to use, and works with Maya 2011. One of the reviews said it didn't orient the joint to the child, but it worked fine for me.
http://www.creativecrash.com/maya/do...joint-splitter
Also, in case someone finds this who doesn't know how to bind the skin to the skeleton, just select the skeleton root, select the mesh, and go skin > bind skin > smooth bind with default settings. That's what I did anyway.
I wish he would not have skipped these details as I am completely new to rigging. Been a great learning tool otherwise though.