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Old 09-02-2009   #1
awkwardhuman
Junior Member
 
Join Date: Sep 2009
Posts: 2
Default Footwear MAYA Training/Question

I'm lookinng for someone with a few years of experience in footwear design that uses Maya to build there tools and uppers.
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Old 09-02-2009   #2
nazirbai85
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Join Date: Sep 2009
Posts: 4
Default Shoe lace and wires modelling

Hi,

I had gone through the "Making of Jester" by Alex in which the modelling of the rope behind Jester is not covered I guess.The rope pops out from no-where.......I tried to find out some tutorials on the net regarding modelling such tied ropes,wires,shoe laces!!but alas.......I could come across nothing!!....
Especially want a tutorial so that we can model shoe laces,tied ropes etc...
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Old 09-02-2009   #3
duhjin
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Join Date: Jan 2009
Posts: 22
Default Hey guys

modeling shoelaces in maya is really not as bad as it sounds... just use a polygon torus shape, cut it in half, then make another one, cut that one in half, then take the two peaces and cross them like an X, then just make a duplicate and keep moving the X pattern up the shoe. Make the bow and knot with a torus as well.

I hope this helps, Good Luck and may the force be with you!
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Old 09-02-2009   #4
fatalerror
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Join Date: Jul 2007
Posts: 119
Default Time saver

For rope, wire, pipes, string ect I usually make a curve then extrude the end of a cylinder with it.
1. make a curve.
2. make a cylinder, delete all but one end.
3. point snap cylinder to end of curve (use middle cylinder point)
4. select both, hit extrude. In channel Box up the number of divisions until your poly cylinder follows the curves and looks good.
You can also play with the twist and tapper options.
you can still tweak the cure and polygons will deform with it (until u delete history).

I hope that's clear enough to finger out lol.
If not let me know.

listen to duhjin for the shoelaces but for rope ect try this.

Last edited by fatalerror; 09-02-2009 at 23:07 PM.
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Old 09-03-2009   #5
nazirbai85
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Join Date: Sep 2009
Posts: 4
Default

Yesterday,I was trying the same..Extruded a nurbs primitive circle along a curve!!But the thickness was not uniform and not following the path also!!but ...din change the number of division in the channel box

But,Yes....I think it will work out as per fatal error!!Will try out today

@duhjin:Cool method...for producing knots!

Thanks duhjin and fatalerror

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Old 09-03-2009   #6
nazirbai85
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Join Date: Sep 2009
Posts: 4
Default It worked

Thanks a lot ...it worked perfectly...!!!

Last edited by nazirbai85; 09-03-2009 at 04:59 AM.
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Old 09-03-2009   #7
awkwardhuman
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Join Date: Sep 2009
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Default

Could blocking out a shoe in Maya and then taking it in to Z-brush to detail it, be a realistic shoe design process (in 3d)? Are any of the shoe brands using this? If not what are they using?
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