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Old 06-26-2009   #1
Junior Member
Join Date: Dec 2006
Posts: 3
Question Normal map problem !

So i've made the basic mesh in maya export it to Zbrush -> sculpt then i go to Zmapper ( i layed down the uv's in maya) after i choose Maya_tangent_best_quality the normal map bake perfect. I import the low res mesh exported from Zbrush lvl 1. Then applie the normal map ahd here is the result i don't know why this happening ... ? Is my mesh too low for this type of details ... but i don't think that is the problem.

I add the normal map by choosing -> bump mapping ( @ the material assinged to the model ) then -> Uses as : Tangent Space normals - > bump value - > the texture.psd ...

here is picture workflow i think this may help ....

Any ideas ?

normal map picture

uv mapp

low res model

lvl 5 model

Normal map baked from the zmapper

normal map applied to my model

I also add this video ... with my work flow
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Old 06-27-2009   #2
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Join Date: Dec 2008
Location: Vilnius, Lithuania
Posts: 130

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have you tried to flip the normal map verticaly?
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Old 07-11-2009   #3
Junior Member
Join Date: Jul 2009
Location: Россия
Posts: 1
Default Normal map problem

Loading a map BSP with Normal Mapping. Can this be done?
We are using Blender and GTKRadiant. Any idea?.

Transalte spanish:
Cargar un mapa BSP con Normal Mapping. Como se puede hacer?
Actualmente uso Blender y GTKRadiant. Alguna idea?.
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