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Work-in-Progress (WIPs) Working on your submission for the monthly contests and want to share your progress/process and get some feedback? This is the place to do it.

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Old 06-09-2009   #1
odhran
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Default WIP - Odhran's Mech/Tech Death

Hey'

Here's my wip for the june digital sculpting contest...
It's the first step : the mecha concept... Hope you like it !

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Old 06-09-2009   #2
ledux
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OMG i love this keep working on it
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Old 06-09-2009   #3
odhran
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Default Thanks !

Thanks Ledux !
Don't worry, I keep working...
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Old 06-10-2009   #4
Nissen
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Quote:
Originally Posted by odhran View Post
Thanks Ledux !
Don't worry, I keep working...
No stop working, i wanna win

Looks greate.

But now I have to work harder...
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Old 06-10-2009   #5
Pharion
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Looking very good, it reminds me of a Manga cartoon Guyver
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Old 06-10-2009   #6
odhran
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Default I don't know it...

Hey' Thanks !
I don't know that cartoon ! Looking for it on google...
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Old 06-15-2009   #7
odhran
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Default Hands and feet...

Here's an updated version of my sculpt...



Going to retopologize my model... Then, I have to refine it, add details, pose, ... and model the base ! Pfff...
Hope I finish all before the deadline !
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Old 06-15-2009   #8
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Looking good so far! ... keep cool Deadline is in two weeks

Do you retopologize directly in zbrush?
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Old 06-15-2009   #9
odhran
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Default Yes...

Yes, I retopologize in Zbrush... Do you know a better method/soft for retopologizing ?
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Old 06-15-2009   #10
ChrRambow
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I just ask because i am always open to improve my workflow.

I normally retopologize in C4d (there you could turn on 3d snapping to polygons) and then i use decimation master to export my highres model
as obj. With 3d snapping you could easy and fast build up you polygons on the existing decimated sculpt.

I find it hard to retopo in zBrush thats why i am asking

cheers,
Christian
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