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Old 04-11-2008   #1
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Join Date: Jan 2008
Location: BarCELonA
Posts: 147
Default animation gum effect question

hey all....

right now i'm workin on a project that involves 3D and live footage integration. After busting my head with some other peeps we've come up with a storyboard... now the technical part comes in....

trying to solve a prob here... if anyone can come up with a way and actually try it out....

i'm trying to get a guy come out of a wall but with a gum like effect with his skin and then at a certain distance it brakes and the wall goes back to it's shape but witha some hole of where the guy was and the guy's skin finally sets on his body...

i've tried fot the moment using soft modification tool and the soft body but it seems a bit to hard to control the string in order to get that pull...

anyone got any ideas? and if you plz can try em out before cuz most of mine seemed ok in my head but when it came to maya it just wasn't that easy...

ty if for the future help guys, tnx

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Old 04-12-2008   #2
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Join Date: Jul 2007
Posts: 119

try realflow , use fill object emitter to fill wall with Elastic particals, use magic node.
fill object emitter on person with liquid.
use surface tension node on liquid and adjust viscosity to.
you will have to key the magic strength lower as he goes throw wall and then increase it to pull the liquid into the wall as he moves away.
set gravity to X or Z so stuff fall into wall.
when sim is done make mesh and import into 3d package of choice.
move char throw wall perty fast, then slow the timing down on the rendered footage.

i use this setup on a similar fluid sim not long ago and it worked great.

Last edited by fatalerror; 04-12-2008 at 13:03 PM.
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Old 04-12-2008   #3
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Join Date: Jan 2008
Location: BarCELonA
Posts: 147
Red face

thankz for the tip fatalerror.. one prob though... i gotta do it in maya, class stuff...

never used realflow before, i've seen some water stuff and it loks pretty cool.. think i'll give it a try after takin control on zbrush and mastering painting on photoshop... gemme 6 months and then i'll try realflow...

still ty for the idea i'll keep it in mind.... thanks
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Old 04-18-2008   #4
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Join Date: Dec 2006
Location: colombo, sri lanka
Posts: 8

did you try with dynamics in maya
converting the wall in to a softbody and using fields i saw something like this
in alex's dynamics video
Anuradha is offline   Reply With Quote

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