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Old 03-10-2008   #1
andy gee
Member
 
Join Date: Nov 2007
Posts: 27
Cool Transparency maps and Light Fog ?

Hi 2 all

I have just read over the tutorial on transparency shadows, and I was wondering if anybody would know how to do this ?

I have a displaced nurbs plane which uses a 2Docean shader for displacement.
I have mapped an underwater caustic sequence to the transparency of the plane.
I created a spot light and placed it above the plane, in its position I added light fog to the spot light and scaled it.

Now how can I get the fog to shine through the caustic pattern of the plane like in the blasted wall clip on the transparency shadows tutorial ?

If anybody can help that would be great.

Thanks

Andy Gee
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Old 03-11-2008   #2
mathew_chardonodea
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Join Date: Apr 2007
Location: Milton, Australia
Posts: 1
Default Caustics

Have you tried mapping the light with the caustics texture? Because if you want the under water light look, you're meant to put your caustics texture through your light the same way you apply a normal texture to a face. Well that is the easiest way I found.
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Old 05-23-2008   #3
andy gee
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Join Date: Nov 2007
Posts: 27
Angry

Whats this got to do with underwater caustic rays ??

Please stop posting NONSENCE !!!

Andy Gee
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