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Old 02-20-2008   #1
andy gee
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Join Date: Nov 2007
Posts: 27
Unhappy Nurbs plane scale displacement problem ? Please Help

Hi 2 all

Ok this is my problem, Hope somebody can help me with this:

I have a nurbs plane 50x50x50 which has a dielectric shader applied to it, and an ocean shader plugged into the displacement.

Now I have a shark that swims, but the shark and sky dome are far too big for the water surface that I have created. Now I have tried grouping the fish dome lights etc... and scaling down to fit the water surface, BUT the waves are far too big for the shark.

So all I want to know is how can I scale up the water surface from 50x50x50 to 800x800x800 and still keep the displacement as it is on the smaller version because that will fit the scale of the shark better ?

If anybody can help that would be great

Cheers

Andy Gee
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Old 02-25-2008   #2
andy gee
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Join Date: Nov 2007
Posts: 27
Angry

ARRGGGhhh

I am about to commit MAYAcide, I just can't figure this out, Can anybody help with this ??

I need my nurbs plane which has a 2D Ocean shader applied to the displacement, to be scaled up from 80 x 80 x 80 to 400 x 400 x 400

while keeping the same amount of displaced detail..

If anybody can help please reply to this.

Thanks

Andy Gee
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Old 05-23-2008   #3
andy gee
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Join Date: Nov 2007
Posts: 27
Cool

Hey Beijmanli

just got your post, and would like to know WHAT ARE YOU ON ABOUT ?

andy gee
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