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Old 11-23-2007   #1
Join Date: Oct 2007
Location: Perth WA, AU
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Default Correctly using .map files with Mental Ray in Maya

I know when rendering a 32 bit tiff for displacement it's a good idea to convert it to mental rays native file format for more efficiency, but what about normal 2/4k textures? Is it a good idea to convert them as well or will those not make any difference? What is the best file texture to use in mental Ray(3.0 and up) for texture maps?
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Old 12-23-2007   #2
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Join Date: Jul 2007
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Iv been wondering the same
fatalerror is offline   Reply With Quote
Old 12-24-2007   #3
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Join Date: Sep 2006
Location: Miramar, Florida
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Default Hi Head Smell.

Mental Ray is a really picky but robust engine. I have worked no problem with tiff files most of the time, they are not light, but the results are amaze you and Mental Ray loves them. However It is a good practice to convert those tiff's into a map-file
The internet is loaded with this converter, just google it as : Map-converter and boom you'll have it. It is very simple to use, just drag and drop your tiff file on top of the converter icon and a new "Map" will appear. Use this new file in Mental Ray and beck-up the original tiff's somewhere else.
And yes you can map 2k or 4k no problem, just make sure to have proper hardware for rendering.
Have a blast dude...
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