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Work-in-Progress (WIPs) Working on your submission for the monthly contests and want to share your progress/process and get some feedback? This is the place to do it.

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Old 06-19-2012   #1
Fxmatter
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Default Goblin - Fxmatter

Hey everyone,

So I started working on this months theme. I started by boxing out the creature and sculpting some details in zbrush.

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Old 06-19-2012   #2
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Here's a pic of the topology along with how I broke up the creature to help get the most out of each subtool in zbrush.


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Old 06-19-2012   #3
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Started creating UV's


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Old 06-20-2012   #4
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Finished the uv's. There's a little stretching on the side of the face that I may need to go back to but other than that I'm pretty happy. The next step is to go back into zbrush and finish up the sculpting.




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Old 06-21-2012   #5
Manuel Poehlau
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Great start !
I really like the design. Looking forward to your next wips
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Old 06-21-2012   #6
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Thanks Manuel,

I still have some sculpting to finish up but I thought it would be good to show everyone where I am at.
Sooo... As you can see I posed the creature using the transpose tools in zbrush. As time is of the essence and the end result is going to be a still image this works just fine. The next step once I have finished the sculpting would be to create displacement, normal and cavity maps, as I really would like to get this guy out of zbrush.

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Old 06-29-2012   #7
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Thanks biteny,

Right now I'm testing out how it looks in maya. I skipped making displacement maps and just exported high res geometry to save time. I really would like to get to use a sss shader and start texturing. However, I'm having a little trouble capturing all the fine details in maya that zbrush shows so well.
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Old 07-02-2012   #8
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Great work there Good luck in the compo!
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Old 07-02-2012   #9
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Thanks, good luck to you too!
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