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Old 01-08-2009   #1
Join Date: Dec 2008
Posts: 60
Default Kinematic quirks...

I'm trying out some different rigs in anticiaption of the kinematics class(hopefully), but have hit on an issue. I've been trying to get a reverse foot (with four bones in the reverse) to control the skelteon bones and IK via constraints. Now I spent a few hours on this and couldn't get it to work properly. Everytime I set up the constraint the skeleton bones tweak, and if they dont tweak outright, then the bones constrained to them tweak. If it's common knowlege that constraints in a foot rig is not a good idea, can someone shout it out?

I have another method for the reverse using parenting and an IK on each bone, plus the 'Alex quick rig' from Kinematics 4, so it's not like it's the end of the world, but I'm a curious guy, and like to know a bunch of ways of doing things...

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