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Old 10-13-2011   #1
fulkowiebenha
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Join Date: Oct 2011
Posts: 1
Default Mental ray + 3DSMAX issues

Dear gnomons!

I have a couple of questions regarding Mental ray + 3dsmax, and to be more specific, the reflection map.

I am making a model of a terran marine from starcraft and i want to know how the reflection can be edited.

I added an attachment to see what im talking about, this is the model with a "car paint" material from 3dsmax, but ofcourse, I want to add a texture, add scratches,bumps and stuff like that in the model. But I have no idea how to do this, logic dictates that it can be done with a Black and white map (like bump) to define which parts reflect light and which absorb light, but I really dont know how to do this properly.

IF u take a look at this:
http://fansitekits.com/media/2010/08...k-1200x846.jpg

You can clearly see how nice it is done here, the blue parts reflect light while the scratched surfaces dont.

Anyone can help me out or point me at a decent tutorial or something?

Thanx in advance!

PS. i have unwrapped it all.
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Last edited by fulkowiebenha; 10-13-2011 at 10:41 AM.
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Old 10-13-2011   #2
magnuscarta
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Join Date: Jan 2008
Posts: 34
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Hi

Have a look here:
http://www.game-artist.net/forums/sp...-painting.html

and the Neil Blevins DVD should also be very good:
http://www.thegnomonworkshop.com/sto...-and-Texturing - his stuff is always amazing
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