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Maya 3D tips and tricks from Alex Alvarez

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Old 06-14-2012   #1
Xceptions
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Default Maya/Zbrush?

I'm new to all of this so please bare with me and help me out ;x

So in maya when you create a character and it has bones, and you can move it around it's called a rig right? So my question is if I were to go into ZBrush and sculpt out a character and then export it into maya, would I be able to give that character bones and make the limbs move around? o-o
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Old 06-14-2012   #2
Xceptions
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Old 10-19-2012   #3
surfengine
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sorry nobody replied, and im sure you have already figured it out, but the answer is yes.
you can create the rig and skin it to the imported asset.

maybe check this tutorial: http://www.gnomonlibrary.com/training/tutorial/56
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