Quote:
Originally Posted by tottiperrota
if you have any kind of tip about the topology please post.
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Hi Tottiperrota!
Your topology is rather correct, just make sure to have an even distribution of polygones.. (ideally your polygons should have a squarish shape, not very stretched rectangles) at the moment you have a bit too many edgeloops turning around the mouth compared to the rest

and a bit too many connecting the nose to the upper lip... you also have an Ngon (polygon with more than 4 verts) under the eye.. if you care about topology, you should fix that..
But seriously.. topology doesnt matter for a still image

you can just model the way you want for your picture. as long as the render looks ok, that 's fine
You could even make a cube very subdivided and use displacement maps..
but topology matters if you want to animate it later
Good luck