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Work-in-Progress (WIPs) Working on your submission for the monthly contests and want to share your progress/process and get some feedback? This is the place to do it.

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Old 07-02-2012   #11
mohdmistry
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hiiiiiiiiiiiiii

here is a render from maya, just plugged in the color and normal maps, stil need to tweek the shaders !!

tell me what u think

plus can anyone tell me how do i get my render on the line of images near the top ??


Last edited by mohdmistry; 07-02-2012 at 17:21 PM.
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Old 07-05-2012   #12
ANedrehagen
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Thumbs up Great job!

Hi there, mohdmistry!

Nice work there! Great modeling and nice details. The anatomy looks okay too Kratos is one of my favorite game characters. Nice WIP post as well, good overview of the progress.

Considering the displacement map, you might not need it at all. It depends on how you are going to use the character. If your character is for a game you don't want to use displacement maps, because the engine won't be able to render it in real time. For pre-rendered material such as cinematics and high detailed animation you might want to use displacement maps.

The silhouette of your character looks good though, so you will probably not need displacement on your character. Just do a dense retopo of your model and you should do fine with normal maps for applying the details of your sculpt onto your lowpoly model.

You probably knew a lot of this, and I might not be right, but that's what I have been told
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Old 07-10-2012   #13
mohdmistry
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hey there

got started with the rigging.
here is how its looking right now with half of it having the control curves, this one is going to be a fk ik switchable "i hope so"
plus a couple of renders "still working on the sculpt as i get to find stuff to be changed"


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Old 07-12-2012   #14
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hey all just a quick update on the model, just worked on the expression and some details.

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Old 07-29-2012   #15
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Hi mohdmistry

I like the texture and how you did the accesoiries.
The only thing that stands out a bit is it feels a bit blocky in the chest area ( this could also be because of the ortographic camera)

could you post a view where you look up against his chest ( so that you look inside his nose)
hope it is clear what I am asking and a sideview so I can look at the roundness of teh chest and the overall balance of the character.

looks nice though
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Old 08-31-2012   #16
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hey there all,

got some new renders with the blades,




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Old 09-27-2012   #17
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hey there everbody,
sorry i wasnt able to update more often, but i god a great news, i have finished rigging the model and guess what, it got Checkmate Pro Certified !!!

go ahead and check it guys, and if anyone will ever use it somewhere i would certainly would love to c what they did with it.



Last edited by mohdmistry; 09-27-2012 at 07:55 AM.
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Old 09-27-2012   #18
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Great job! It's not easy getting Checkmate Pro Certified.
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