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Old 05-20-2017   #1
Junior Member
Join Date: May 2017
Posts: 1
Default A question about modelling for Games.

When modelling, when is using floating geometry acceptable or not? I have seen some artists within the industry using floating geometry, while others hard model everything into one mesh.

This has been frustrating me for a while when modelling, not being sure if I should float certain geometry or hard model it into one mesh. I'm aware the Unreal Engine prefers everything to be one mesh for lightmaps, but I have seen artists using floating geometry and having fine lightmaps.

Is it a case of using floaters for saving polys and being time efficient? Depending on the density of the mesh, if making it all into one mesh wouldn't increase the polycount dramatically?

Thank you in advance.
NeonDemon is offline   Reply With Quote
Old 06-05-2017   #2
Junior Member
Join Date: Jun 2017
Posts: 1

I have the same questions and waiting for the answers
grado is offline   Reply With Quote

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