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Old 05-09-2007   #1
Junior Member
Join Date: May 2007
Posts: 2
Default Mental Ray testing

Hi there,

First of all, i'm not that good in english!
I'm a student in the Netherlands and i study architecture.
We study and create interiors and exteriors for projects to present it to teachers.
While i've been on this college, i've studied programs myself.
Photoshop, 3DS Max etc. I've done this in like 2 years time.
But i want to develop towards an architect. 3D Impressions and interior/exterior creations really inspires me.

What i really want to ask is a little bit help with render/lighting with mental ray.
Modelling is no single problem, but rendering in 3DS Max needs some help for me.
In the past i have followed some tutorials what i didn't quite understand.
But the results were better ...

Here are my 2 renders ..

I used mr area omni's in front of each window as ray traced shadows ...
And 1 light source as (mr area spot) "sun" also as ray traced ...
But as you see on the rightwall, all the light sources are coming together and that makes it very light ...
I also don't understand the FG and Photons story ...

Here is the download link to observe the scene >

Any tips or help are welcome ...


Last edited by Silverman; 05-09-2007 at 03:16 AM.
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