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Old 01-08-2010   #1
Sinzalot
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Default ZBrush vs Blender

Hey guys and gals! I just thought I'd open this question to all in the know. I'm trying to get my college to invest in ZBrush, I've been talking to managers for some time now about how amazing it is and combined with 3DSMax (which we already have) it would be a pretty good 3D setup.

However, our senior faculty manager has been talking to few people and has been told to get Blender instead of ZBrush...they're suggesting it's the same thing and is free.

Now I've never used Blender, only 'played' with it a while back and thought it was very similar to 3DSMax.

What I'm after from you guys/gals is a little feedback ragarding this issue. Again, I only really know ZBrush and looking at it from a sculpting package can't see much in terms of competition...or am I wrong? Can Blender do the same? I'm looking at the possibilities for the college and especially the practicality across many faculties, i.e. Sculture, Ceramic Concepting, Ring/Jewellry Design, Character Design, all with the possibily of exporting to a 3D printer.

So...ZBrush or Blender?
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Old 01-13-2010   #2
fatalerror
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You can not compare Zbrush with 3ds , maya, or blender they have different uses.
Zbrush is a Sculpting tool, Blender and 3ds are modeling , rigging , animation , rendering ect ect tools. They have different uses.
since your collage already has 3ds there is no reason to get blender and every reason to get zbrush.
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Old 02-18-2010   #3
ccherrett
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The sculpting is by Jeepster you can find his sculpting work at the following link:

http://blenderartists.org/forum/showthread.php?t=157017&highlight=jeepster


In blender 2.5 the sculpting has been greatly improved. It use to only be able to handle 1million verts in sculpt. Now it is capable of many millions. I have sculpted at 20 million with a good deal of responsiveness.

The new sculpt improvements are part of the development work done by The Blender Foundation for project durian.

http://durian.blender.org/

Not to be rude but I would say blender is a whole lot more than modeling. At least I use it for a whole lot more.

A link to a time-lapse making of the lizard
http://vimeo.com/9219912




Last edited by ccherrett; 02-18-2010 at 13:53 PM.
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Old 02-23-2010   #4
MonkeysUncle
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Zbrush FTW!

We use ZBrush at our design studio. Like the previous people already mentioned since you already have 3DS Max.... ZBrush would be an excellent addition. Also ZBrush is built for sculpting and getting the finite detail out of your model. I also love the vertex painting etc in Z... Texture mapping is a bench in 3DS where as Z is like a walk in the park.
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Old 02-26-2010   #5
symondhelly
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I agree with Monkeysuncle.

Also, ZBrush is the industry standard, especially in sculpting. Blender is open-source freeware while, is good to learn concepts, does not possess the same interface.

I've been a Maya person myself but from what I know, Blender is a modeling program, and the sculpting capabilities of ZBrush are unparralleled.

The difficulty is that, when ZBrush sells licenses, they are tied directly to whichever computer they are on. Meaning you can't have floating licenses in a lab setting. And well, Blender is free.

But in conclusion - ZBrush.
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Old 02-27-2010   #6
Pharion
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I have Maya, ZBrush and use Blender, while zBrush is fantastic, blender can do everthing at an unbeatable price, I'd advise trying blender first, it wont cost you anything and if its not for you, get zBrush.
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Old 03-01-2010   #7
tedjohn09
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Quote:
Originally Posted by ccherrett View Post
The sculpting is by Jeepster you can find his sculpting work at the following link:

http://blenderartists.org/forum/showthread.php?t=157017&highlight=jeepster


In blender 2.5 the sculpting has been greatly improved. It use to only be able to handle 1million verts in sculpt. Now it is capable of many millions. I have sculpted at 20 million with a good deal of responsiveness.

The new sculpt improvements are part of the development work done by The Blender Foundation for project durian.

http://durian.blender.org/

Not to be rude but I would say blender is a whole lot more than modeling. At least I use it for a whole lot more.

A link to a time-lapse making of the lizard
http://vimeo.com/9219912



Wow wow, nice share. Interesting pics. Cheer!!!
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Old 03-08-2010   #8
Kerem
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I think Modo + Zbrush would be a cool config. And less expensive when it comes to pay for the software...

And WOW to Blender :-O
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Old 04-13-2016   #9
Terabapuno1
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It use to only be able to handle 1million verts in sculpt. Now it is capable of many millions. I have sculpted at 20 million with a good deal of responsiveness.????



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Last edited by Terabapuno1; 04-21-2016 at 05:43 AM.
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