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3D images Add your best 3D images: Maya, Max, Zbrush, etc

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Old 09-24-2010   #31
netocg
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Awesome entry Chalek and Sefer.
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Old 09-24-2010   #32
folex77
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Default Sewer

Sewer with serpentsClick image for larger version

Name:	sewer.jpg
Views:	220
Size:	569.3 KB
ID:	5474

Last edited by folex77; 09-29-2010 at 19:22 PM.
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Old 09-24-2010   #33
icyou
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Default Redo Submission



Fixed some of the problems thx
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Old 09-25-2010   #34
netocg
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Default Sewer entry

I know it's not the best entry, but i'll try.
3D max and photoshop.
Look like the attachement show the image in low quality, so, external link for any doubt.
it's just about recompression using jpeg images.
solved.
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Name:	Sewer.jpg
Views:	337
Size:	18.0 KB
ID:	5479  

Last edited by netocg; 09-25-2010 at 19:34 PM.
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Old 09-26-2010   #35
FireFly
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Quote:
Originally Posted by Sefer View Post
My first entry!


Uploaded with ImageShack.us


And bigger one:
http://img237.imageshack.us/img237/3789/sewer.jpg
nice Sefer! Looks a little too crisp in contrast to the trees and the lighting seems a little boring. but nice model!
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Old 09-26-2010   #36
aeonbluestar
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Quote:
Originally Posted by netocg View Post
I know it's not the best entry, but i'll try.
3D max and photoshop.
Look like the attachement show the image in low quality, so, external link for any doubt.
it's just about recompression using jpeg images.
solved.
I like what I am seeing... of what I can see that is. You might try adding some more light to the scene. A lot of the detail is getting lost in the dimness.

I don't claim to be an expert on lighting - in fact I am a major amateur at it - but one thing I have learned harshly lately is that the quality of a render is about 30% modeling + texturing and about 70% lighting.
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Old 09-26-2010   #37
netocg
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Quote:
Originally Posted by aeonbluestar View Post
I like what I am seeing... of what I can see that is. You might try adding some more light to the scene. A lot of the detail is getting lost in the dimness.

I don't claim to be an expert on lighting - in fact I am a major amateur at it - but one thing I have learned harshly lately is that the quality of a render is about 30% modeling + texturing and about 70% lighting.
It's make sense the "render theory".
I used Z depth to blur in distance, and darkness too, to show alot of the empty spaces in there that the light can't fill in.
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Old 09-26-2010   #38
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Thumbs up

Ok, so following the tips, a little change in the detais inside the post steps.

Last edited by netocg; 09-26-2010 at 12:23 PM.
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Old 09-26-2010   #39
Ascetic
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Default Here we go...

Let me know what you guys think... I wanted to do a lot more, such as vines and possibly cave formations but time constraints are an issue, only started this 4 days ago lol... Wish I knew a bit more about lighting, guess that's on my to get list for when funds allow

Tools used : Zbrush, Maya
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Name:	Finalv03d.jpg
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Size:	109.9 KB
ID:	5486  

Last edited by Ascetic; 09-27-2010 at 00:07 AM. Reason: with some transparency on the water.
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Old 09-27-2010   #40
MAKS-23
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Smile Resubmission

Felt my first image had alot of things that could have been done to add more so i added lil bit more of a backstory to just a boring ol sewer so it as though something has gone terribly wrong with the valves and the place is about to explode so everyone has been force to evacuate the sewers before it blows




So heres the new pic

and the link to the full size image

http://2.bp.blogspot.com/_VUf7Hcsnz9...FinalSewer.jpg

Last edited by MAKS-23; 09-27-2010 at 11:42 AM.
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