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Old 04-30-2012   #1
surfengine
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Join Date: Apr 2012
Location: Orange County, CA
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Default fluid emitter on a torus

im trying to follow the fluid effects tutorial where he creates a flamethrower.

on the 1st part he doesnt mention how to create the fluidemitter on a torus. he creates a 3d container and talks about that for a bit, but then suddenly he has a fluidemitter attached to a torus.

i cant find any option to do that. I can create a 2nd 3d container and add a 3d emitter, but how to add a fluidemitter to a polygon primitive?
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Old 05-02-2012   #2
surfengine
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finally figured it out.
with the object selected, shift select the 3d containter then select fluid effects-->add/edit content -->emit from object.

Last edited by surfengine; 05-02-2012 at 14:35 PM.
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Old 06-15-2012   #3
karlaa
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thanks for the suggestions. karla

honeymoon suite band
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