This is my art work for Mudbox challenge at CGsociety.org , the sculpted version . the final work is done but i was not satisfied , and i want to work on it again . when i am done i will upload here a few days later . base modeling in 3Dsmax 2012 , sculpting and deforming in Mudbox 2012 , painting done in Mudbox , color correction in Photoshop CS5 , the final render was done in Mental Ray in Maya 2012 , but i want to try Mental Ray in 3Dsmax 2012 . critique and suggestion are welcome .
You can see the whole character here : http://www.christopherarts.com/02_04.htm