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Old 09-20-2014   #1
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Join Date: Sep 2014
Posts: 1
Default Question Regarding Creating Terrains with Satellite Data, Volume 1

During the process of creating tiled textured to get more resolution in the scene, the UVs for the poly plane are scaled by 2 to accommodate the 4 textures.

Since the UVs are changed and the Displacement map is still in 0-1 it causes a problem in my displacement. I don't believe this is addressed in any of the videos. I figured I would just create 4 tiles for my displacement map in the same fashion as the color maps but this does not work.

Other solutions I have attempted to create a multi tile displacement have not worked either.

Did I miss something in the videos? Or does anyone have a solution for this.
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