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Search: Posts Made By: mike0006
Forum: Portfolio Review 05-05-2007
Replies: 8
Views: 4,939
Posted By mike0006
Don't worry about cuastics, those are just...

Don't worry about cuastics, those are just frosting on the cake. I think your main worry is even lighting.

If there is anything that my animation teacher taught me, it's that "everything leads...
Forum: General Chat / Q+A 04-26-2007
Replies: 1
Views: 4,939
Posted By mike0006
I generally like to model at world scale. Maya...

I generally like to model at world scale. Maya defaults to centimeters and I tend to leave it that way but I adjusts my grid to represent inches.

Length and Width: I normally have mine set at...
Forum: Portfolio Review 04-04-2007
Replies: 6
Views: 4,994
Posted By mike0006
The first thing that came to my mind is that...

The first thing that came to my mind is that you're lights aren't realistic. It looks like you've just put point lights in the middle of the room without modeling something to justify why a light...
Forum: Portfolio Review 04-04-2007
Replies: 4
Views: 3,075
Posted By mike0006
Wow, that looks great! I wish my computer was...

Wow, that looks great! I wish my computer was that clean though...
Forum: 3D images 04-04-2007
Replies: 117
Views: 57,171
Posted By mike0006
Wow, very cool of Alex to do that. I thought...

Wow, very cool of Alex to do that.

I thought alot of the posts this month were great, especially in the 3d forum. Also, what was really inspiring is that the posts that weren't so great still...
Forum: Portfolio Review 04-04-2007
Replies: 2
Views: 2,786
Posted By mike0006
Well, why is the center black and white?...

Well, why is the center black and white? Shouldn't it remain that orange color and just fade of into nothing?
Forum: 3D images 03-26-2007
Replies: 117
Views: 57,171
Posted By mike0006
Wow, I love the texturing you've done on this...

Wow, I love the texturing you've done on this piece, Foxy.
Forum: General Chat / Q+A 03-19-2007
Replies: 4
Views: 4,256
Posted By mike0006
Ok, well: 1. Post up some renders of the models...

Ok, well:
1. Post up some renders of the models you have done. Perhaps I can give you some specific pointers on what you could improve. I'm not sure what you mean by "until the program requires me...
Forum: General Chat / Q+A 03-18-2007
Replies: 4
Views: 4,256
Posted By mike0006
Hehe, oh man. Yes, you can deviate however you...

Hehe, oh man. Yes, you can deviate however you like as long as the finished thing looks how you want it to look.

That being said, I cannot think of, nor have I been able to find someone who can...
Forum: General Chat / Q+A 03-12-2007
Replies: 3
Views: 3,922
Posted By mike0006
All you have to do to see some very impressive...

All you have to do to see some very impressive stuff is to go over to cgtalk.com and check out what they have featured on the top bar.
Forum: 3D images 03-10-2007
Replies: 117
Views: 57,171
Posted By mike0006
Hehe, I remember those tamagachis. They were...

Hehe, I remember those tamagachis. They were soooo cool back in elementary school. Gotta rock it old school! :D
Forum: General Chat / Q+A 03-10-2007
Replies: 3
Views: 3,922
Posted By mike0006
The short answer is, yes, one person can make a...

The short answer is, yes, one person can make a photorealistic image. In order to do so, you must first be able to to model something that looks photorealistic. A head, or cell phone, or car mabey......
Forum: Portfolio Review 03-05-2007
Replies: 3
Views: 4,675
Posted By mike0006
Well, the image is really small. Too small for me...

Well, the image is really small. Too small for me to make any critiques. Try to add a bigger render.
Forum: Portfolio Review 02-28-2007
Replies: 2
Views: 3,613
Posted By mike0006
Great start. A few pointers though: 1. The...

Great start. A few pointers though:

1. The walls of your first scene look nice, but the pot fades to complete black, which is very "cg" looking. (kinda like lens flares) Try making another light...
Forum: General Chat / Q+A 02-21-2007
Replies: 4
Views: 3,864
Posted By mike0006
I wasn't exactly trying to imply that you had...

I wasn't exactly trying to imply that you had alot of money, if you catch my drift...
Forum: General Chat / Q+A 02-15-2007
Replies: 4
Views: 3,864
Posted By mike0006
Wow, it must be nice to have enough money to just...

Wow, it must be nice to have enough money to just go out and buy all that software without even knowing how to use it...

I'd recommend Alex's Intro to Maya for a COMPLETE beginner. Else, I know...
Forum: Portfolio Review 02-12-2007
Replies: 3
Views: 5,886
Posted By mike0006
I like what you've done here. One recommendation...

I like what you've done here. One recommendation I'd make is that there could be more time spend on the neck. His face is so worn that it makes the neck look like it doesn't belong with that kind of...
Forum: Portfolio Review 02-12-2007
Replies: 6
Views: 15,340
Posted By mike0006
Very nice work. I'd recommend allowing a little...

Very nice work. I'd recommend allowing a little more subsurface scattering to show through in that deep shadow between the eye and eyebrow.

Also, I'd second a tutorial on how you did the...
Forum: Portfolio Review 01-26-2007
Replies: 2
Views: 3,737
Posted By mike0006
Well, you have to have something in the...

Well, you have to have something in the environment to reflect first. Even though I is reflecting itself, I think I would really pop if you built up some kind of environment to surround it. (or be...
Forum: General Chat / Q+A 01-10-2007
Replies: 3
Views: 3,516
Posted By mike0006
Well, you can load a normal map like you would a...

Well, you can load a normal map like you would a normal bump map in Maya. Then in the bump map node, switch from bump to normal map. Then, you can load a displacement map into the shading group node....
Forum: Portfolio Review 11-26-2006
Replies: 8
Views: 4,976
Posted By mike0006
Wow, just a little testament onto the quality of...

Wow, just a little testament onto the quality of Gnomon training. Anyways, I think the shader looks awesome. I'm not sure how you achieved this (or if you meant too) but, to me, it looks like there's...
Forum: General Chat / Q+A 11-26-2006
Replies: 5
Views: 5,099
Posted By mike0006
Well, 3D Studio doesn't offer a Mac version. I've...

Well, 3D Studio doesn't offer a Mac version. I've never used Cinema 4D but it can technically do the same things as Maya can. I'm a Maya user and, personally, I can't stand working Maya on a Mac. I'd...
Forum: Portfolio Review 11-26-2006
Replies: 5
Views: 4,521
Posted By mike0006
Can't see anything wrong with it so far. I...

Can't see anything wrong with it so far. I definitely like what you've done with the bone shader. Keep it up!
Forum: 3D images 11-22-2006
Replies: 37
Views: 44,787
Posted By mike0006
Sorry, but the image isn't appearing for me.

Sorry, but the image isn't appearing for me.
Forum: Portfolio Review 11-15-2006
Replies: 2
Views: 3,893
Posted By mike0006
You need to invert your brick bump map because...

You need to invert your brick bump map because right now the bricks are pushing in, not out. Though, I really like your tile texture on the first pic.
Showing results 1 to 25 of 38

 
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