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-   -   Stretchy Leg IK Problem (http://forums.thegnomonworkshop.com/showthread.php?t=5442)

tayyki 05-07-2012 04:19 AM

Stretchy Leg IK Problem
 
Hi all, recently I am tweaking my Character and I notice this problem that I have when I implemented the 'Stretchy' onto the legs.

By the way, I am using Autodesk Maya 2011 and the Stretchy method I have used are the nodes - namely DistanceBetwee, Condition and MultiplyDivide.
Additionally, I have made the inputs to be in the Y.

I have attached a picture of my problem in the thread.

Basically, the problem I have is whenever I have stretch the legs to a limit distance, the thigh joint/skinning will gets distorts in all direction.
I have sort of find a solution but it is not practical, being I have to move my poleVector to the opposite direction so that the distortion will ceased and revert to normal.

Personally I do not find this to be an ideal solution as I find that if say an animator is going to use my rig, this is a big hassle to 'play around' so as to get it normal.

As such, can anyone tells me how to settle this issue?

Image: http://i378.photobucket.com/albums/o...s/Stretchy.jpg

I have posted my file for easy viewing.

File

Greatly appreciate for any advices.


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