ryankingslien
08-27-2008, 20:31 PM
http://forums.thegnomonworkshop.com/ http://gnomonology.com/upload/tutorial_thumb/259/main-thumb.jpg (http://gnomonology.com/tutorial/259) In this tutorials, Nick Zuccarello shows explains the different features of his base ZBrush head that are designed to make it easier when working with your model in a production setting: Polygroups for facial features, Layer for open mouth, Nick also goes over some foundational tools for working with your model: Transpose and Topological Masking.
3d Model: Basic Human Head with Brief Tutorial (http://gnomonology.com/tutorial/259) </br>
More... (http://gnomonology.com/blog/2008/08/3d-model-basic-human-head-with-brief-tutorial/)
3d Model: Basic Human Head with Brief Tutorial (http://gnomonology.com/tutorial/259) </br>
More... (http://gnomonology.com/blog/2008/08/3d-model-basic-human-head-with-brief-tutorial/)