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- Meats Meier
- Raphael Lacoste
- Syd Mead
- The Art of ‘PULSE’ Designing Futuristic Racing Vehicles with Harald Belker
- Neville Page: From Page to Screen at Gnomon Gallery
- Drawing the Figure: Volume One Capturing the Gesture with Jack Bosson
- Drawing the Figure: Volume2 Form and Structure with Jack Bosson
- Two new free ZBrush tutorials
- Aaron Sims
- Production Character Rigging
- Interview with Cecil Kim
- Cameron Davis? art featured in Cella Gallery show
- Brandon Young & Jared Simeth
- CG Lighting Panel and Technology Presentation
- New Commercial for Gnomon School of Visual Effects
- J.J. Abrams and Neville Page on Creating Super 8´s Wicked Alien
- The Making of the Muppets
- Drawing the Figure: Volume Two Form and Structure with Jack Bosson
- Environment Sculpting
- Achieving Highly Realistic Composites
- LA modo User Group Meeting
- Character Rigging: Production Practices and Techniques
- The Art of Ctrl-Z at Gnomon Gallery
- Creating Highly Realistic Composites
- Pixologic User Group Meeting
- Environment Sculpting with David Lesperance
- Illustration for Entertainment ? Pitching with Pictures
- Concept Design: From Abstraction to Production
- Efficient Cinematic Lighting
- VRay Fundamentals: Materials, Lights and Linear Workflow
- The Making of ?Gathering? Creature Illustration Workflow with Alex Alvarez
- The Making of The Girl with the Dragon Tattoo Main Titles
- Human Anatomy: Female UPDATED!
- Pixologic interviews Kevin Hudson of Double Negative and Scott Patton of Legacy Effec
- Pixologic User Group Meeting
- The Art and Visual Effects of Call of Duty: Modern Warfare 3
- Concept Design: From Abstraction to Production
- Maquette sculpting and Painting
- Efficient Cinematic Lighting
- Production Efficiency for Environment Artists
- High Dynamic Range Imaging for Live Action VFX with Phil Holland
- The Art of The Avengers at Gnomon Gallery
- ?ARCHETYPE? VFX Breakdown Lighting and Rendering Pipeline with Rob Nederhorst
- Grass and Plant Instancing in Maya/Mental Ray Forests Techniques, part Two
- Creating Plants in Maya/Mental Ray Forest Techniques, part One
- Creature Concepts: ?The Fly? Reinvented with Eric Ryan
- Creating Trees in Maya / Onyx, part Four
- Creating Trees in Maya / Paint Effects, part Three
- Jordu Schell Creature Studio Maquette sculpting and Painting
- Anatomy Workshop Volume 1: Structure and Proportion with Charles Hu
- Anatomy Workshop Volume 2: Figure Drawing Principals with Charles Hu
- Introduction to Perspective
- ZBrush Book Signing Event and User Group Meeting
- The Making of Prometheus
- Watch EXOIDS from Gnomon Studios
- Sculpting a Stylized Character with David Meng
- ZBrush4 R4 Updates and Features
- Anatomy Workshop Vol. 1: Structure and Proportion with Charles Hu
- Anatomy Workshop: Vol. 2: Figure Drawing Principles with Charles Hu
- Gnomon Workshop Live, Sept. 29th-30th
- Nuke User Group Meeting with Nuke 7
- Neville Page is a judge on the new season of Face Off!
- Yellowstone Supervolcano VFX
- Environment Production Workflow: Tips, Tricks and Concepts with David Lesperance
- Hyper-real Insect Design with Eric Keller
- Forge: Conceptual Visions for Film and Games at Gnomon Gallery
- Source Filmmaker Event with Valve Software
- Fundamentals of Perspective
- Fundamentals of Perspective 3 Three-Point Principles and Concepts
- Fundamentals of Perspective 2 Two-Point Principles and Concepts
- Autodesk User Group Meeting
- Hyper-real Insect Design with Eric Keller
- Gnomon Launches 55 New Online Courses
- V-Ray Fundamentals: Materials, Lights and Linear Workflow
- Anatomy Workshop Vol. 5 ? Structure and Anatomy of the Upper Torso
- Anatomy Workshop Vol. 4 ? Anatomy of the Human Head
- Anatomy Workshop Vol. 3 ? Skeletal Structure, Mechanics and Proportion
- Basefount Release Miarmy Commander & DEMO 5
- Rick Baker
- Designing High Tech Characters with Joe Peterson
- Congratulations to Scott Spencer and Wayne Barlowe
- Congratulation to Aristomenis Tsirbas and all the Gnomon Students
- The Making of Warm Bodies, February RFX/Autodesk User Group Meeting
- A 3D Designer’s Method of Staying Creative and Inspired: One Small Step Outside, One
- ZBrush User Group Meeting, Thursday March 7th
- The Art of Spectral Motion at Gnomon Gallery
- Knowing Your Roots ? Why a Strong Foundation in Traditional Artistic Mediums will Hel
- Methods for Choosing and Completing Your Next 3d Project
- A Little ‘Me Time’ Goes a Long Way to Stoke the Fires of Inspiration
- The Do’s and Don’ts of Creating Your Demo Reel
- It’s Who You Know – The Collaborators You Meet Early in Your Career Path are Just as
- Internships: Will work for 3D Experience
- Painting Realistic Skin in Mari 2.0 with Justin Holt
- Back to the Reel: A Focused Look on 3d Modeling
- 3 Reasons to Always Have a Sketchbook on Hand
- The Foundry MARI 2.0 is out now
- Video Games, Film, what?s the difference? It’s still 3D Modeling Right?
- Painting Realistic Skin in Mari 2.0
- Is Film and Video Game Art Fine Art? A 3D Artist Perspective
- Why a Camera is a Texture Artist’s Best Friend
- Enhance Production: 5 Apps To Keep You Organized, Focused and Motivated
- Cloud Computing: How GPUs will Change Your CG Dreams
- Three Things I Wish I Knew When I Started in 3D Art
- 3D Architectural Visualization: Creating the Concrete Jungle
- Building Your Workstation on a Shoe String Budget
- emergency pediatric dentist vaughan
- Online Training: Tutorials Provide Industry Insight at Your Fingertips
- Online Marketplace: Purchasing Polys in the Name of Productivity
- Work Efficiency: Flying High with Increased Productivity
- The Art of Colors: Create Emotion with Powerful Red 3D Models
- Evolution of Typography in Film from Title cards to Animation
- The Art of Colors: Pack a Punch with Energetic Orange
- Sounds of Focus: Controlling Your Sound Environment to Increase Productivity
- The Art of Colors: Why 3D Artists Adore Blue
- The Art of Colors: Going Au Naturale with Green 3D Models
- The Art of Colors: Make Audiences Smile with Yellow 3D Models
- Anatomy Workshop Volume 3, 4 and 5 with Charles Hu
- Social Media Marketing: Igniting the Flames of Passion for an Artist?s Work and Caree
- Video Game Nostalgia ? How 8 bit Games? Visual Styles are Inspiring Designers Today
- Announcing Gnomon Workshop Live, April 27th–28th
- God of War: Ascension Discussion Panel and Gallery Show, Saturday April 20th
- The Making of Wreck-It Ralph, Thursday, April 18th
- 3D Anatomy : Importance of Skeletal and Muscular Knowledge in Creating Believable Cha
- The Art of Colors: Breaking the Mold with Purple 3D Models
- Social Media Marketing II: How Social Media Can Establish an Artist and Lead to New C
- Making Your 3D Bed: Using 3D Software to Simulate Cloth in Garments and Bedding
- Defiance: A Television and Video Game Lovechild for the Future
- Ask an Artist: Whats the Most Difficult Thing to Learn Creating Anatomically Realisti
- Cloud Storage: Why Artists Should Online Backup to Keep Their Data with Their Heads i
- Knowing Your Roots ? Take a Walk in Some Acting Shoes to Improve Animation
- Anatomy Workshop Volume 3 with Charles Hu
- Anatomy Workshop Volume 4 with Charles Hu
- Anatomy Workshop Volume 5 with Charles Hu
- Creative Visualization: Using 3D and VFX Skills for Everyday Problem Solving
- Composition of a 3D Rendering: Using Centuries Old Techniques to Enhance Your Digital
- 3D Printing Architecture: Building a New World
- 3D Animation Keyboard Shortcuts: Hot Keys! Get Your Hot Keys Here! Using Keystrokes
- Hobbies for 3D Artists: How a Hobby Can Help Feed Inspiration For Your Career
- 3D Visual Effects and Film: VFX Make Movies Better Whether Obvious or Not
- Mechanical Character Design with Joe Peterson
- Video Games and Board Games: Continuing the Battle from Your Computer Game onto Your
- Digital Art Production Flexibility: Using Non Destructive Workflow in Photoshop and 3
- Light and Color Through the Eyes of Jeremy Vickery: A Gnomon Workshop DVD Review
- The Key to Breaking into the 3D and VFX Industry; How to Get the Skills for the Jobs
- 3 Tips for Better VFX and 3D Project Management
- Love Video Games and Visual Effects? Here?s 3 Factors for Choosing your CG Education
- CG Artist Reference: Drawing From Reference Improves Skill and Productivity
- Light for 3D Animation, Globally Illuminating the Job of Lighting Artists
- CG Artist Reference: 3D Modeling Using Reference Increases Quality and Efficiency of
- Why Are Great Project Managers Important? Great Project Management is Necessary For a
- Brainstorm! How to Transform Ideas into 3D Art
- How to Transform Your Workplace into a Creative Sanctuary
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